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	<title>Walrus In A Canoe &#187; Abandoned Projects</title>
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	<link>http://walrusinacanoe.com</link>
	<description>For me and you.</description>
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		<title>Abandoned Projects #2: Graveyard Hunters (&#8217;01)</title>
		<link>http://walrusinacanoe.com/flash/403</link>
		<comments>http://walrusinacanoe.com/flash/403#comments</comments>
		<pubDate>Mon, 26 Jul 2010 20:20:37 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Abandoned Projects]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://walrusinacanoe.com/?p=403</guid>
		<description><![CDATA[I can&#8217;t remember how many quarters and weekends I dumped into the Kahala Bowling Alley (may it rest in peace) during my middle school and high school years. I fell in love with a number of arcade games, including Metal Slug 2, Marvel vs Capcom, and Area 51, but Time Crisis 2 was what I [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t remember how many quarters and weekends I dumped into the Kahala Bowling Alley (may it rest in peace) during my middle school and high school years. I fell in love with a number of arcade games, including Metal Slug 2, Marvel vs Capcom, and Area 51, but Time Crisis 2 was what I always had to play. It inspired me to make my own game with similar shooting mechanics, and since I had never seen it done in Flash I was motivated to be the first to release something.</p>
<p>Game (<a onclick="window.open('/swf/graveyardHunters','graveyard','width=550,height=400,left='+(screen.availWidth/2-275)+',top='+(screen.availHeight/2-200)+'');return false;" href="/swf/">click to play</a>)</p>
<p><a onclick="window.open('/swf/graveyardHunters','graveyard','width=550,height=400,left='+(screen.availWidth/2-275)+',top='+(screen.availHeight/2-200)+'');return false;" href="/swf/" title="graveyardhunters"><img class="alignnone size-full wp-image-404" title="graveyardhunters" src="http://walrusinacanoe.com/wp-content/uploads/2010/07/graveyardhunters.jpg" alt="" width="600" height="400" /></a></p>
<p>I can&#8217;t remember why I didn&#8217;t finish this, but I got pretty far along in development of my Flash 4 zombie shooting game. There are actually 3 different locations that are pretty decently fleshed out, as well as 3 different weapons that you can pick up as you go through them. For some reason I never brought myself to create that final boss fight that would&#8217;ve sealed the deal&#8230;</p>
<p>Anyway, it&#8217;s almost 10 years later and I still think Graveyard Hunters is pretty fun. Give it a whirl.</p>
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		<title>Abandoned Projects #1: Heavy Weapon (&#8217;06)</title>
		<link>http://walrusinacanoe.com/flash/376</link>
		<comments>http://walrusinacanoe.com/flash/376#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:54:55 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Abandoned Projects]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://walrusinacanoe.com/?p=376</guid>
		<description><![CDATA[Through the years I have started and not completed a pretty big handful of projects, and it&#8217;s been a shame to see them collecting dust. What better way to show these fatherless games and animations some love than expose them to the entirety of the internet?* * Sounds cool. So, on to project #1. Heavy [...]]]></description>
			<content:encoded><![CDATA[<p>Through the years I have started and not completed a pretty big handful of projects, and it&#8217;s been a shame to see them collecting dust. What better way to show these fatherless games and animations some love than expose them to the entirety of the internet?*</p>
<p>* Sounds cool.</p>
<p>So, on to project #1.</p>
<hr style="height: 1px;" size="1" />
<h2>Heavy Weapon</h2>
<p>I started Heavy Weapon in my last year in college (2006-2007). I was taking Interactive Animation, and saw it as a good opportunity to force me to stop being lazy and do something that would take a bit of effort. Of course I didn&#8217;t finish the game&#8230; but I still like the idea behind it and hopefully I&#8217;ll pick it up again one of these days.</p>
<p>Intro (<a onclick="window.open('/swf/heavyIntro.html','heavyIntro','width=670,height=470,left='+(screen.availWidth/2-335)+',top='+(screen.availHeight/2-235)+'');return false;" href="/swf/heavyIntro.html">click to view</a>)</p>
<p><a onclick="window.open('/swf/heavyIntro.html','heavyIntro','width=670,height=470,left='+(screen.availWidth/2-335)+',top='+(screen.availHeight/2-235)+'');return false;" href="/swf/heavyIntro.html" title="heavyweaponIntro"><img title="heavyweaponIntro" src="http://walrusinacanoe.com/wp-content/uploads/2010/07/heavyweaponIntro.jpg" alt="" width="600" height="400" /></a></p>
<p>The plot behind the game is as so: in the future, on a distant planet, a fat alcoholic mechanic lives in a junk yard making his way from his repair business. But this new planet is still wild &#8211; it is filled with bandits and scoundrels, and the majority of his work involves vehicles and weaponry. He&#8217;s not the nicest guy and has a quick temper (being a booze-head doesn&#8217;t help either), and on just another day of bandit raids and mortar fire he decides he&#8217;s had enough. Dun dun dun.</p>
<p>Gameplay is inspired by side-scrolling arcade shooters like <a href="http://en.wikipedia.org/wiki/Metal_Slug_%28series%29" target="_blank">Metal Slug</a> and <a href="http://www.gametrailers.com/user-movie/alien-vs-predator-arcade/321674" target="_blank">Alien vs Predator</a> mixed in with RPG elements from games like <a href="http://en.wikipedia.org/wiki/Diablo_%28video_game%29" target="_blank">Diablo</a> and <a href="http://en.wikipedia.org/wiki/Castlevania:_Symphony_of_the_Night" target="_blank">Castlevania SOTN</a>. I&#8217;ve always wanted to see shooters take on customizable and collectable items, and it makes sense to give the player a customizable backpack to arrange what they&#8217;re carrying as opposed to letting them have an infinite number of switchable weapons. I also feel like it&#8217;s more immersive (even in an arcade shooter) to allow the player greater interaction with the environment and NPC&#8217;s, so a little bit of that is included in this demo as well.</p>
<p>How far did I get? The engine is there for much of the game mechanic (minus vehicles). There&#8217;s a good couple of minutes of play to be had, with jumping puzzles, some basic enemies, traps, hidden weapons, and a little bit of NPC interaction. The art is clearly rough (and the intro even rougher), but I think it gives you a good idea of where I was trying to go. I believe the concept was quite fun and worked rather well. What do you think?</p>
<p>Game (<a onclick="window.open('/swf/engine1i_noIntro.html','heavyGame','width=670,height=470,left='+(screen.availWidth/2-335)+',top='+(screen.availHeight/2-235)+'');return false;" href="/swf/">click to play</a>)</p>
<p><a onclick="window.open('/swf/engine1i_noIntro.html','heavyGame','width=670,height=470,left='+(screen.availWidth/2-335)+',top='+(screen.availHeight/2-235)+'');return false;" href="/swf/" title="heavyweapon1"><img class="alignnone size-full wp-image-378" title="heavyweapon1" src="http://walrusinacanoe.com/wp-content/uploads/2010/07/heavyweapon1.jpg" alt="" width="600" height="400" /></a></p>
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